BC, 3D GENERALIST - MODEL/TEXTURE/SHADE HARDSURFACE - Expression of Interest
3D Generalist - Model/Texture/SHADE HARDSURFACE - Expression of Interest
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
This position is based in Vancouver. Applicants must reside in British Columbia, Canada. (Some US Artists may be considered)
About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.
Are you looking for your next creative and technical challenge? Come join our team!
Why Join Zoic?
- We are an Artist owned and operated VFX studio.
- We love what we do and always stay curious about new technology and techniques.
- We respect work/life balance in a hectic industry.
- We work with a team from all walks of life and backgrounds.
Our Vancouver, BC location is interested in hearing from 3D Generalists Specializing in Model/ Texture/ Shade Hard Surface focused but Organic skills a plus, for future openings.
The 3D Generalist is responsible for creating photorealistic modeling, texturing and shading for either organic and/or hard surface.
Responsibilities:
- Create high resolution digital assets including textures, from various references, including photographic, that meet all production requirements.
- Work closely with team members and produce assets as required within our VFX pipeline.
- Implement best practices and anticipate potential issues.
- Work with team members to address notes.
- Work to ensure internal and external deadlines and deliveries are met with budgeted hours.
- Share knowledge and techniques with team members to improve overall team skills and asset quality.
- Apply secondary skill sets in other areas when waiting for alternate assignments.
Qualifications:
- 3 – 5+ years’ experience in high resolution modeling, texturing and shading
- Experience with photo-real asset building, texturing and shading
- Specializing in model/texture/shade hard surface, but organic skills a plus
- Proficiency in Maya
- Experience with MARI and Substance Painter
- Experience with Procedural Modeling skills with Houdini
- Zbrush and Mudbox a plus
- Knowledge of Karma
- Working knowledge of Shotgun, a plus
- Pro-active team member who demonstrates a strong sense of creativity and respect for aesthetics
- Excellent English communication skills, both written and verbal
- Strong attention to detail and follow through
- Positive attitude, hard worker, flexible schedule for deliveries
- Ability to work self-directed and also follow specific directions when given
Additional information
- British Columbia Employees approximate Pay Range: $35 - $55 (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
- Applicants must reside in British Columbia, Canada. (Some US Artists may be considered) At the moment this is a work from home position with the option of working within our studio.
- Zoic does not cover relocation costs.
- All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
- This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
- Due to the sheer volume of applications, we receive, we regret that only those selected to interview will be contacted.